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Base class for animations that change libavg node attributes by interpolating over a set amount of time. Constructing an animation object starts the animation. If abort() isn't needed, there is no need to hold on to the object - it will exist exactly as long as the animation lasts and then disappear.
The animation framework makes sure that only one animation per attribute of a node runs at any given time. If a second one is started, the first one is silently aborted.| Instance Methods | |||
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